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Improvements. Editor: Added editor strings (profiler, Unity remote & etc.) for 2nd gen. DX12 Native Rendering Plugin improvements - exposed extra functionality for working with backbuffers/fixed threading issues. Changes. Editor On Material inspector 'Enable Instancing' is changed to 'Enable GPU Instancing'.

Android: Backed out android resource override fix. Fixes. - AI: NavMeshBuilder can now use non-read/write meshes to generate NavMeshes in edit mode. (none) - Analytics: Switched the analytics events sent to the new protocol. - Android: VideoPlayer - Fixed an issue where H264 video did not loop on HTC One (OS 4.2.2). (925797) - Android: Fixed a regression that was causing the incorrect scaling of the splash screen. (924780, 924784) - Android: Gradle: Added settingsTemplate.gradle to allow user customization.

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(937876) - Android: Fixed an issue with having lots of VBOs allocated even for an empty scene on Android during application startup. (923652) - Android: Buildpipe - Don't force exported gradle projects to be signed. - Animation: Fix for events not being fired during CrossFade at 0F. (930336) - Animation: Fixed a glitch that was causing a stuttering in the Animation curve when rotating a GameObject in the Animation window. (927444) - Animation: Fixed a crash that was caused during the assignment of an incomplete AnimatorController stored in an AssetBundle. (930988) - Animation: Fixed a regression that was preventing Math symbols from being evaluated in the Animation window's input field. - Animation: Fixed a crash when changing OverrideController during interrupted transition.

- Asset Bundles: Fixed an issue where IK float values weren't getting blended if animations were split between two Asset Bundles. - Asset Bundles: Fixed an issue where calling LoadAllAssets with a type parameter could cause loading errors. - Build: Fixed an issue where scenes were not restored correctly if the build process was aborted.

- Build Pipeline: Fixed an assert and a potential crash when building projects with Materials or Shader Variant Collections which referenced missing shaders (i.e deleted). - Build Pipeline: Fixed GameReleaseCollector crash on recursive function.

- Build Pipeline: Fix for corrupt OSX standalone app icons in certain situations. - Build Pipeline: Fixed incorrect mesh channel stripping when mesh was used as a shape emitter in particle systems.

- Editor: Calculate mipmap count properly when importing NPOT textures with '-nographics'. - Graphics: Fixed a crash when building splash screen with only a portrait background image. (, ) - Graphics: Removed code that tries to re-use dynamic gemometry buffers for multiple renders - there were too many edge cases to reliably detect when this was possible. - Graphics: Fixed rendering issues when using a camera with a RenderTexture and non-fullscreen viewport. - Graphics: Fixed Nav Mesh Preview in Scene View being affected by lighting. - Graphics: Fixed a rare crash caused by recursive rendering ie.

Camera.Render or Water rendering. - Graphics: Fixed a crash when instancing was enabled on specific Material.

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- Graphics: Fixed lighting rendering when using multiple cameras and at least one camera renders to a RenderTexture. - Graphics: Fixed 'Tiled GPU perf. Warning: RenderTexture color surface was not cleared/discarded doing.'

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In Unity when emulating OpenGL ES 2.0 or 3.0. - Graphics: Fixed runtime crash when modifying skinned mesh and GPU Skinning was enabled. (929961) - Graphics: Fixed a race condition crash when using Native Graphics Jobs. - Graphics: Fixed memory leak in Texture2DArray and CubeMapArrayTexture.

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(915959) - Graphics: Ensure textures with too high mip count on Metal are not created. - IL2CPP: Prevent a compilation error in the generated code for some Windows Store apps. - IL2CPP: Prevent a failure during code conversion when a constrained method call is made on a volatile type. - IL2CPP: Fixed an issue with setting enum type fields in.NET 4x with relfection using an integer value. - IL2CPP: Corrected a possible crash with the RegionInfo class in mscorlib.dll was incorrectly removed by the managed code linker.

- Input: Fixed an issue on Windows where IME for Chinese, Japanese and Korean was enabled when typing even though not focused on a text field. (940918) - iOS: Fixed: Cardboard Enable Transition View. (934401) - iOS: Fixed 'Stale touch detected!' Error message that showed up after minimizing, re-opening an app and immediate start tapping the screen with multiple fingers.

(none) - iOS: Fixed trampoline compilation issues for iOS 11 simulator. (none) - Linux: Fixed native plugin lookup when the plugin was marked as compatible with both x86 and x8664. ( ) - Particles: Fixed problems when upgrading instanced Particle System Prefabs. - Particles: Restore 'Show Selected' mode to the Particle System Editor Window. - Particles: Fixed a crash when a sub-emitter GameObject did not exist.

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- Physics: Fixed an issue where ContactPoint2D.normalImpulse and ContactPoint2D.tangentImpulse were always zero when accessing via callbacks. - Platforms: Fixed a crash when '-cleanedLogFile' was passed but no log file name was given. - Scripting: Fixed an issue where the managed debugger on Windows was hanging when all scripts with OnAudioFilterRead had been disabled.

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(898636) - Scripting: Fixed alignment issue for 64-bit integers and doubles on Android and other non-iOS ARMv7 platforms. - Scripting: Prevent a failure during code conversion when a constrained method call is made on a volatile type. - Scripting: Fixed a potential domain reload issue in play mode when trying to validate scripts. - Shaders: Fixed GLSL shader compile errors due to lack of default precision specifier. (908903) - Shaders: Vulkan- Fixed a rare incorrect shader generation on expressions with write masks. (935808) - Terrain: Fixed a crash that could happen when there are a very large number of terrains with SpeedTree trees on them. (935800) - Terrain: Fixed an issue where error messages about JobTempAlloc would appear in player output log if trees were used on a terrain.

- UI: Fixed unity crashing when undoing the deletion of a prefab with a UI element. (none) - Universal Windows Platform: Fixed building generated UWP projects with Visual Studio 2017.3 when using.NET scripting backend. - Universal Windows Platform: Fixed the issue where locking the mouse in UWP player would cause wrong values returned from Input.GetAxis on the next Update. (none) - VR: Removed some unnecessary GPU work at the end of the frame for VR apps. - VR: Fixed - Stereo Convergence setting has no actual impact.

(905062) - VR: MainTexST values are now correct in non VR mode. - VR: Fixed blit to temporary RT not setting MainTexST. - XR: Fixed volume buttons not adjusting sound for Google Cardboard applications after they have launched. Revision: b3d7a6428558.